Objective
Create outlines or concept tracks following pre-established prompts.
At a later stage add finishing touches for a polished release.
GOAL
Further trackmaking by working within a set time limit (track/prompt, day/week) to create a vague concept at worst.
Tracktober One

Tracktober One
191001 RING
191002 MINDLESS
191003 BAIT
191004 FREEZE
191005 BUILD
191006 HUSKY
191007 ENCHANTED
191008 FRAIL
191009 SWING
191010 PATTERN
191011 SNOW
191012 DRAGON
191013 ASH
191014 OVERGROWN
191015 LEGEND
191016 WILD
191017 ORNAMENT
191018 MISFIT
191019 SLING
191020 TREAD
191021 TREASURE
191022 GHOST
191023 ANCIENT
191024 DIZZY
191025 TASTY
191026 DARK
191027 COAT
191028 RIDE
191029 INJURED
191030 CATCH
191031 RIPE
Available (when ready)
Tracktober Two
The prompt “dizzy” had been the year before. Therefore a new version with a new take was made, following the same progression.

Tracktober Two
201001 FISH
201002 WISP
201003 BULKY
201004 RADIO
201005 BLADE
201006 RODENT
201007 FANCY
201008 TEETH
201009 THROW
201010 HOPE
201011 DISGUSTING
201012 SLIPPERY
201013 DUNE
201014 ARMOR
201015 OUTPOST
201016 ROCKET
201017 STORM
201018 TRAP
201019 DIZZY² *
201020 CORAL
201021 SLEEP
201022 CHEF
201023 RIP
201024 DIG
201025 BUDDY
201026 HIDE
201027 MUSIC
201028 FLOAT
201029 SHOES
201030 OMINOUS
201031 CRAWL
Available (when ready)
Tracktober Three
A continueous long-form track, with four parts/prompts.

Tracktober Three
Training Mission; Create a longer track that can be split into several pieces or sections.
These sections are based on prompts*:
- Watch
- Collide
- Sprout
- Spark
*Might change slightly.